For Chapter 6, Season 1, I acted as point of contact for Lost Lake. The architectural kit we created for this location was used extensively throughout the chapter, so it was important to add unique details and textures to keep the spaces feeling fresh. Given the scope of work, we decided to build on Scott Homer's fantastic rooftop kit from a previous season, adding custom materials and POI-specific details to make it more versatile for multiple locations. The team crushed it, and I have to give a special shoutout to Arman Abounourinejad and Jun Choi for their incredible support in developing the kit!
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Fortnite Chapter 6 Season 1 was a huge collaborative effort across many departments. The results would not be possible without the contributions of many. Some assets featured are from a shared library created by other artists at Epic.
Seasonal Art Director: Tim Elek
Environment Art Director: Andy Carroll
Concept: Asim Steckel
Level Design: Nick Keith
Environment Artists: Arman Abounourinejad, Jun Choi
Prop Outsource Lead: Pat Burke, Steve Hendricks
Asset Implementation: Alix Newton