Fortnite - Nitro Drome

During Season 3, I served as the point of contact for the Nitro Drome POI. I had the privilege of taking over an exceptional blockout from Scott Homer, which provided a fantastic starting point. Collaborating with Martin Holmberg is always enjoyable. While he focused on creating the impressive head above the entrance and the ramps/overhangs for the drome, I concentrated on developing the architectural kit used here and in other areas of this season's map. This division of labor allowed myself to dedicate more time than usual to the texturing phase, enabling more custom texture work required by this theme.

Fortnite Chapter 5 Season 3 was a huge collaborative effort across many departments. The results would not be possible without the contributions of many. Some assets featured are from a shared library created by other artists at Epic.

Seasonal Art Director: Tim Elek
Environment Art Director: Andy Carroll
Concept: Debbie Yeo
Level Design: Mike Conthier
Environment Artists: Martin Holmberg
Prop Outsource Lead: Pat Burke
Environment Outsource Lead: Justin Walters
Asset Implementation: Austin Medvetzky