For my first season on Fortnite one of my main tasks was to create the interior spaces for the Citadel. Here I created the environment models and textures where I heavily relied on Substance Designer allowing me to create variations and react to feedback quickly.
Big thanks to the rest of the team and especially Martin Holmberg for showing me the ropes and taking me under his wing this season.
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Fortnite Chapter 4 Season 1 was a huge collaborative effort across many departments. The results would not be possible without the contributions of many. Some assets featured are from a shared library created by other artists at Epic.