After defining the Banished look on the drop pods, we then moved onto developing the look of the larger spaces. Here I was responsible for creating updated proxies of the interior spaces from the designer layouts and the final geo with the help from Erik Amezcua, Ryan Leslie and Thomas Cherry.
Concept and Art Direction: Martin Deschambault
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Halo Infinite was a huge collaborative effort across many departments. The result would not be possible without the contributions of many. Some assets featured are from a shared library created by other artists at 343i.