Realtime 3D asset modelled in 3ds Max and textured inside of Quixel Suite 2.0.
I was fortunate to be asked to create a tutorial focusing on the texturing process I used.
It can be found here: https://youtu.be/3J5NUFWm28Y
Final images rendered inside of 3DO but I've also included a few shots of the high poly rendered in Keyshot.