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Digital Binoculars & Stand

Realtime 3D asset modelled in 3ds Max and textured inside of Quixel Suite 2.0.

I was fortunate to be asked to create a tutorial focusing on the texturing process I used.

It can be found here: https://youtu.be/3J5NUFWm28Y

Final images rendered inside of 3DO but I've also included a few shots of the high poly rendered in Keyshot.