After prototyping the Gladius workflow that seemed to work for the smaller ships, I then explored how we could achieve the same level of detail on the capital ships. For the smaller ships nearly 100% of the panel lines were using the floating cards technique but to make this scalable it made sense to introduce baked panel line textures along with a higher frequency detail map to enable the ships to look great from a distance and up close. Using maps for these details also allowed more control when it came to vertex painting as the blend masks could tailor made for the panels underneath giving more believable results.
Art Director: Nathan Dearsley.
Concept Artist: Daniel Joustra.
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